At the point when Sony began declaring PC ports of a portion of its first-party selective games, I wasn’t amazed to see titles like Horizon Zero Dawn and Days Gone take the leap. Both are somewhat new establishments, all things considered, and keeping in mind that there’s a ton of fervor for Horizon Forbidden West, I’m not completely certain we can call Horizon one of Sony’s powerhouses yet. On the other hand, I was amazed when Sony uncovered that God of War would likewise be taking the leap toward PC. That was a game that I never expected to see anyplace other than PlayStation consoles, however here we are, only two or three days out from its delivery on Steam, the Epic Games Store, Humble, and then some.
Sony allowed me the opportunity to look at the PC port of God of War in front of delivery, and I’m intrigued by what I’ve seen up to this point. While I haven’t played through the full PC discharge yet, on account of special times of year and a specific significant career expo that occurs toward the beginning of January every year, I’ve played to the point of having the option to share a few impressions. It’s additionally worth calling attention to that I recently played God of War to finish on PS4, so I can unhesitatingly say that from a story and ongoing interaction angle, God of War merits playing on PC.
God of War PC performance
Lord of War was tried on my own gaming rig, which utilizes an AMD Ryzen 7 5800X CPU, a NVIDIA RTX 3070 GPU, and 32GB of RAM. I utilized the Ultra designs preset and played at 1440p goal.
From a specialized and visual stance, God of War plays extraordinary on PC. With my 3070 at 1440p, framerates drifted somewhere in the range of 60 and 90 edges each second contingent upon the activity occurring on screen and the complexities of lighting and shadows. For example, on the Lake of Nine, framerate adheres more like 60, yet that is not a shock as that is an illustrations serious region. There were even a few times where framerates spiked over 100, and I’m certain that assuming I had played at 1080p, framerate would have entered triple digits all the more regularly, yet that is the penance we make when playing at higher goals.
Dislike God of War is a game that needs a super-high edge rate in any case. I played the game at 30fps (and some of the time even beneath that) on a standard PS4 thin and it was adequate, however at 60 fps and higher, battle and interactivity, as a rule, feel very smooth. Assuming you’ve played God of War on PlayStation 5, you can likely anticipate a comparable or better insight on PC, contingent upon the equipment you’re working with.